e-Learning Analytics Tool

Published in Projects

The main outcome of the project was to develop prototype software based on data mining and web technologies for the analysis of educational data from Learning Management Systems (LMS). This e-Learning Analytics Tool provides a complete group of operations and activities that help identify and assess students’ behaviour, based on the data retrieved from the LMS.

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Preparing Teachers to Teach with ICT

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The purpose of this project was to transfer innovation from the world leading institution in learning design (Open University UK) and to better prepare teachers and trainers in integrating ICT in teaching and training in innovative ways.

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Using Mobile Devices Science Teaching & Learning

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The project aimed to explore the use of mobile technologies as digital learning tools within the context of inquiry-based science. The project combined formal science learning experiences that took place in the classroom and informal science learning experiences that took place outdoors.

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Alphabets of Europe – AlphaEU

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The AlphaEU project aims to promote the acquisition of multilingual awareness and language skills of pre-schoolers in various European countries, by developing, piloting, and implementing digital alphabet books and alphabet-related games and interactive activities. Targeted alphabets/languages include: English, German, Greek, Italian, Portuguese, and Romanian. Bringing very young children into contact with foreign languages may result in faster language learning, improved mother tongue skills, and better performance in other areas.

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Science Fiction in Education

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The SciFiEd project focuses on providing teachers with tools, training, and guidance that will assist them in enhancing their teaching, making science more attractive to students, connecting it with real-life issues such as the environment, and providing girls and other marginalised groups access to science. The central project idea is to achieve this by incorporating Science Fiction in science teaching.

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Online Game for Civic Engagement of EU Young Adults (ENGAME)

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CARDET has been recently awarded a new project, under the ERASMUS+ Strategic Partnerships programme of the European Commission, titled “Online Game for Civic Engagement of EU young adults” (ENGAME). The project will be implemented in collaboration with the Anatolia College of Thessaloniki and with partners from Italy, Spain, Bulgaria, Spain, and Austria.

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Implementation of digital alphabet books and activities in Cyprus

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Within the framework of the AlphaEU project , five digital alphabet books were developed in each of the six partner languages, along with accompanying activities.These books and activities were implemented in each of the project partner countries with teachers and parents of children aged 2-6; the results of the implementation were extremely positive and encouraging.

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Implementation of Digital Alphabet Books and Activities

Published in News

The advancement of mobile devices, smart phones, and tablets has led to an inevitable push to integrate mobile learning across education. In the early childhood sector, the use of mobile learning has been driven by the affordances of tablets and ubiquitous internet access. Within the framework of the AlphaEU project, five digital alphabet books were developed in English, Greek, Romanian, German, Portuguese, and Italian, along with accompanying activities. These books and activities were implemented in each of the project partner countries with teachers and parents of children aged 2-6; the results of the implementation were extremely positive and encouraging.

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