GAME-CHANGER - Building Entrepreneurial Competences Through Challenge-Based Learning

Digital technology offers new learning opportunities by enabling access to additional learning environments and resources that can be used to attract and integrate learners.

Digital technologies facilitate problem-based and interactive learning and enable a personalisation of the learning experience.

GAME-CHANGER aims at building entrepreneurial capacity in Europe by using digital and social media environments in youth members and youth workers.

Additional Info

Area:
Education, Entrepreneurship
Funding Agency:
KA2 Strategic Partnerships
Period:
2019 -2020
Website:
gamechanger-project.eu
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