GAME-CHANGER - Building Entrepreneurial Competences Through Challenge-Based Learning
- Published in Projects
Digital technology offers new learning opportunities by enabling access to additional learning environments and resources that can be used to attract and integrate learners.
Digital technologies facilitate problem-based and interactive learning and enable a personalisation of the learning experience.
GAME-CHANGER aims at building entrepreneurial capacity in Europe by using digital and social media environments in youth members and youth workers.
Additional Info
- Area:
- Education, Entrepreneurship
- Funding Agency:
- KA2 Strategic Partnerships
- Period:
- 2019 -2020
- Website:
- gamechanger-project.eu
Tagged under :
Related items
- Moving towards a Green tRansitiOn through sustainable Waste management education in the VET Sector - GROWS
- RoboAquaria - Robots in aquatic environments to promote STEM and environmental awareness
- OPEN UP: Engaging formal and non-formal professionals in the inclusion of children and teenagers with sensory disorders, under the Erasmus + Programme
- EMPOWER - Social Enterprises' Sustainability Tools
- CIRCULO - Using agile learning platforms to infuse circular economy knowledge with entrepreneurial spirit.