Design And Evaluation of Blended Learning Environments

Published in Projects

The research goal of this project was to examine the elements of flow and interactivity in blended learning environments with the aim to develop a framework that will guide the design and evaluation of blended learning environments. As part of this project, and to test and refine the framework, a course was developed, implemented and evaluated.

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Using Mobile Devices Science Teaching & Learning

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The project aimed to explore the use of mobile technologies as digital learning tools within the context of inquiry-based science. The project combined formal science learning experiences that took place in the classroom and informal science learning experiences that took place outdoors.

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e-Learning Analytics Tool

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The main outcome of the project was to develop prototype software based on data mining and web technologies for the analysis of educational data from Learning Management Systems (LMS). This e-Learning Analytics Tool provides a complete group of operations and activities that help identify and assess students’ behaviour, based on the data retrieved from the LMS.

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Development of Model for Teaching and Learning Online

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The main objectives of this program were to research, review and evaluate the needs of educators regarding educational technology issues and models of online education, as well as to design and develop a pilot program. The main deliverable of the project was to develop a model and course for preparing teachers and trainers to design and deliver online courses.

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Alphabets of Europe – AlphaEU

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The AlphaEU project aims to promote the acquisition of multilingual awareness and language skills of pre-schoolers in various European countries, by developing, piloting, and implementing digital alphabet books and alphabet-related games and interactive activities. Targeted alphabets/languages include: English, German, Greek, Italian, Portuguese, and Romanian. Bringing very young children into contact with foreign languages may result in faster language learning, improved mother tongue skills, and better performance in other areas.

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Online Game for Civic Engagement of EU Young Adults (ENGAME)

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CARDET has been recently awarded a new project, under the ERASMUS+ Strategic Partnerships programme of the European Commission, titled “Online Game for Civic Engagement of EU young adults” (ENGAME). The project will be implemented in collaboration with the Anatolia College of Thessaloniki and with partners from Italy, Spain, Bulgaria, Spain, and Austria.

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